ES 210
Introduction to Esports
3 Credit Hours
This course develops knowledge about the various stakeholders and constituencies involved in the world of Esports including players, agents, game designers, sponsors, marketers, event hosts, gaming leagues, regulators, and journalists.
Course Offered: Modules
This course counts towards the GE business and technology requirement.
Course Offered: Modules
This course counts towards the GE business and technology requirement.